{-# OPTIONS_HADDOCK hide #-}

module Graphics.Gloss.Internals.Interface.Animate.State
	( State (..) 
	, stateInit )
where

-- | Animation State
data State
	= State
	{
	-- | Whether the animation is running.
	  stateAnimate			:: !Bool

        -- | How many times we've entered the animation loop.
        , stateAnimateCount             :: !Integer

	-- | Whether this is the first frame of the animation.
	, stateAnimateStart		:: !Bool

	-- | Number of msec the animation has been running for
	, stateAnimateTime		:: !Double

	-- | The time when we entered the display callback for the current frame.
	, stateDisplayTime		:: !Double
	, stateDisplayTimeLast		:: !Double

	-- | Clamp the minimum time between frames to this value (in seconds)
        --      Setting this to < 10ms probably isn't worthwhile.
	, stateDisplayTimeClamp		:: !Double
							
	-- | The time when the last call to the users render function finished.
	, stateGateTimeStart		:: !Double

	-- | The time when displayInWindow last finished (after sleeping to clamp fps).
	, stateGateTimeEnd		:: !Double
	
	-- | How long it took to draw this frame
	, stateGateTimeElapsed		:: !Double }


stateInit :: State
stateInit
	= State
	{ stateAnimate			= True
        , stateAnimateCount             = 0
	, stateAnimateStart		= True
	, stateAnimateTime		= 0
	, stateDisplayTime		= 0
	, stateDisplayTimeLast		= 0 
	, stateDisplayTimeClamp		= 0.01
	, stateGateTimeStart		= 0
	, stateGateTimeEnd		= 0 
	, stateGateTimeElapsed		= 0 }