Format-Specification: http://svn.debian.org/wsvn/dep/web/deps/dep5.mdwn?op=file&rev=135
Name: Platinum Arts Sandbox 3D Game Maker
Maintainer: Mike Tomaino, Platinum Arts, LLC <PlatinumArts@gmail.com>
Source: http://sandboxgamemaker.com/download-sandbox.html
Disclaimer: contrib because it recomends non-free sandboxgamemaker-data

Files: src/*, *.cfg
Copyright: Copyright (C) 2001-2009 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
License: ZLIB
    Sauerbraten source code license, usage, and documentation.

    You may use the Sauerbraten source code if you abide by the ZLIB license
    http://www.opensource.org/licenses/zlib-license.php
    (very similar to the BSD license):


    LICENSE
    =======

    Sauerbraten game engine source code, any release.

    Copyright (C) 2001-2009 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves

    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any damages
    arising from the use of this software.

    Permission is granted to anyone to use this software for any purpose,
    including commercial applications, and to alter it and redistribute it
    freely, subject to the following restrictions:

    1. The origin of this software must not be misrepresented; you must not
       claim that you wrote the original software. If you use this software
       in a product, an acknowledgment in the product documentation would be
       appreciated but is not required.
    2. Altered source versions must be plainly marked as such, and must not be
       misrepresented as being the original software.
    3. This notice may not be removed or altered from any source distribution.


    LICENSE NOTES
    =============
    The license covers the source code found in the "src" directory of this
    archive as well as the .cfg files under the "data" directory. The included 
    ENet network library which Sauerbraten uses is covered by an MIT-style 
    license, which is however compatible with the above license for all 
    practical purposes.

    Game media included in the game (maps, textures, sounds, models etc.)
    are NOT covered by this license, and may have individual copyrights and
    distribution restrictions (see individual readmes).


    AUTHORS
    ======
    Wouter "Aardappel" van Oortmerssen
    http://strlen.com

    Lee "eihrul" Salzman 
    http://lee.fov120.com

    Mike "Gilt" Dysart

    Robert "baby-rabbit" Pointon
    http://www.fernlightning.com

    Quinton "Quin" Reeves
    http://bloodfrontier.com

    For additional authors/contributors, see the Sauerbraten binary distribution readme.

Files: src/moviecube/*
Copyright: 2007-2008 Thomas Achtner
License: ZLIB
    Moviecube is a Machinima tool based on the Sauerbraten game engine, both of which are
    covered under the ZLIB license. You may use the source code so long as you
    obey this license, for further information see:

	    http://www.opensource.org/licenses/zlib-license.php

    LICENSE
    =======

    Moviecube, Copyright (C) 2007-2008
	    Thomas Achtner

    Sauerbraten, Copyright (C) 2001-2008
	    Wouter "aardappel" van Oortmerssen, Lee "eihrul" Salzman

    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any damages
    arising from the use of this software.

    Permission is granted to anyone to use this software for any purpose,
    including commercial applications, and to alter it and redistribute it
    freely, subject to the following restrictions:

    1. The origin of this software must not be misrepresented; you must not
       claim that you wrote the original software. If you use this software
       in a product, an acknowledgment in the product documentation would be
       appreciated but is not required.
    2. Altered source versions must be plainly marked as such, and must not be
       misrepresented as being the original software.
    3. This notice may not be removed or altered from any source distribution.


    LICENSE NOTES
    =============
    The license covers the source code found in this directory of the
    archive, the included enet network library is covered by an MIT-style license,
    which is however compatible with the above license for all practical purposes.

    Game media included in the game (maps, textures, sounds, models etc.)
    are NOT covered by this license, and may have individual copyrights and
    distribution restrictions (see individual readmes).


Files: /debian/*
Copyright: 2009-2010, Scott Howard <showard314@gmail.com>
License: GPL-3
    On Debian systems the full text of the GNU General Public 
    License can be found in the `/usr/share/common-licenses/GPL-3'
    file.
