SDL 3.0
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#include <SDL_surface.h>
Data Fields | |
SDL_SurfaceFlags | flags |
SDL_PixelFormat | format |
int | w |
int | h |
int | pitch |
void * | pixels |
int | refcount |
void * | reserved |
A collection of pixels used in software blitting.
Pixels are arranged in memory in rows, with the top row first. Each row occupies an amount of memory given by the pitch (sometimes known as the row stride in non-SDL APIs).
Within each row, pixels are arranged from left to right until the width is reached. Each pixel occupies a number of bits appropriate for its format, with most formats representing each pixel as one or more whole bytes (in some indexed formats, instead multiple pixels are packed into each byte), and a byte order given by the format. After encoding all pixels, any remaining bytes to reach the pitch are used as padding to reach a desired alignment, and have undefined contents.
Definition at line 111 of file SDL_surface.h.
SDL_SurfaceFlags SDL_Surface::flags |
The flags of the surface, read-only
Definition at line 113 of file SDL_surface.h.
SDL_PixelFormat SDL_Surface::format |
The format of the surface, read-only
Definition at line 114 of file SDL_surface.h.
int SDL_Surface::h |
The height of the surface, read-only.
Definition at line 116 of file SDL_surface.h.
int SDL_Surface::pitch |
The distance in bytes between rows of pixels, read-only
Definition at line 117 of file SDL_surface.h.
void* SDL_Surface::pixels |
A pointer to the pixels of the surface, the pixels are writeable if non-NULL
Definition at line 118 of file SDL_surface.h.
int SDL_Surface::refcount |
Application reference count, used when freeing surface
Definition at line 120 of file SDL_surface.h.
void* SDL_Surface::reserved |
Reserved for internal use
Definition at line 122 of file SDL_surface.h.
int SDL_Surface::w |
The width of the surface, read-only.
Definition at line 115 of file SDL_surface.h.